Worms originally began as an amusement experiment by Andy Davidson on a graphing calculator by Casio before moving development on the Amiga. Worms can also die by being thrown off the side of the map or by falling into the water at the map's base. A worm who is out of health will die by blowing themselves up and leaving a grave marker. If a worm is hit with a weapon, they will lose health. When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. Some settings provide for the inclusion of objects such as land mines and explosive barrels. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and sudden death where the game is rushed to a conclusion after a time limit expires. Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. The time limit can be modified in some of the games in the Worms series. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. During the course of the game, players take turns selecting one of their worms. Each player controls a team of several worms. Worms is a turn-based artillery game, similar to other early games in the genre such as Scorched Earth. From the Amiga version: A scrapyard themed level, with the player using the blowtorch tool.
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